Elemental Master Questions - Mage Class (2024)

https://divine-pride.net is the most up-to-date resource for looking things up:

Two main builds, Psychic Wave and Diamond Dust. Psychic Wave is the stronger, more versatile build, but is much more expensive to get started. Conversely, DD is pretty easy to get started but is weaker (especially against shadow/holy mobs). PW can also be a bit slower than DD at burst damage since it's multiple smaller damage instances over time, so some mobs might take a few casts or a second to kill.

Common Gear

Common:

King of Spirit Circlet - 100% MDef penetration, good damage multipliers for DD, 70% Fixed Cast Time reduction (FCT), 20% After Cast Delay reduction (ACD), 30% Variable Cast Time reduction (VCT), and 1s Cooldown reduction (CDR) for DD

Circlet of Time (Sorcerer) [1] - Good damage multipliers for DD/PW, neutral/water magic damage multipliers, and can be enchanted with bonus MATK% and FCT reduction

Middle + Lower Headgear:

Sunglasses/Sunglasses [1] + Mob Scarf - Lots of MATK

New Wave Sunglasses + Ghost Fire - Better Mob Scarf Combo for 4th classes

Kardui Ear - Lots of MATK, a bit of VCT

Floating Ball - Even more MATK

Fortunetelling Sealed - Up to 20% size multiplier

Tyrant of Earth/Old Camouflage Scarf - Up to 25% size multiplier

Tree Sprout - Bonus with Kardui for a bit more MATK and VCT

Sacred Lapel - 15% ACD if necessary

Armor:

Automatic Armor Type B (2x Shadow Spell, 1x MATK/Warmer Wave/Global Delay/Diamond Grave) [1] - Best magic armor, I think. Shadow Spell is one of the best options for improving magic damage

Illusion Armor Type B (2x MATK, 1x Global Delay) [1] - Cheaper version of Automatic Armor

Soutane of intelligence (Blessing of intelligence) [1] - Provides lots of MATK and INT

Armor Card:

Sweet Nightmare - MATK and uninterruptible cast

Weapon:

Build-specific

Weapon Card:

Blue Pitaya - Water magic damage multiplier and set bonus with Research Assistant Bot and Bookworm for PW/DD damage multipliers

Wizard of Veritas - Set bonus with Fairy of Eden for lots of INT

Mutating White Knight - Magical size multiplier

Shield:

Excelion Shield [1] - Lots of raw MATK

Mad Bunny Special [1] - Some MATK and uninterruptible cast

Shield Card:

Mutating Khalitzburg - 25% damage reduction from medium/large enemies, and a small set bonus with Mutating White Knight

Garment:

Fairy of Eden [1] - Lots of MATK% and other niceties

Temporal Int Manteau [1] - Lots of MATK. Can get enchanted with -15% ACD

Shoes:

Fifth Element [1] - Lots of MATK and ACD, and possibly INT. Also great utility with Electric Walk

Moaning of Evil Spirits [1] - MATK and MDef pierce

Temporal Int Boots [1] - MATK and some VCT. Runaway Magic is a fairly strong enchant

Temporal Dex Boots [1] - .5s FCT and some VCT. Runaway Magic is a fairly strong enchant

Shoes Card:

Research Assistant Bot - Only useful for the set bonus

Accessory:

Sixth Sense Ring [1] x2 - 30% ACD, Psychic Wave damage multiplier, some magic damage multipliers, and crucially reduces PW cooldown by 1s.

Accessory Card:

Bookworm - PW/DD multiplier, and set bonus.

Shadow:

Sorcerer Shadow Set (Sorcerer Weapon Shadow, Sorcerer Shield Shadow, Sage Shadow Armor, Sage Shadow Shoes, Magician Shadow Earring, Magician Shadow Pendant) - Notably gives +10 all stats and DD bonuses (up to 4s CDR for DD)

PW

Goals: Removing 5s Cooldown, 1s After Cast Delay, and 0.6s Fixed Cast Time (this can be done by summoning Ventus)

5S CD is critical, and requires the full set of 2x Sixth Sense Ring, >+11 Awakened Shadow Staff, Sorcerer Stone (Garment) and Scholar Stone (Lower), which is prohibitively expensive.

Headgear Card:

Plaga - Neutral magic damage multiplier

Weapon:

Awakened Shadow Staff [2] - A bit of PW damage boost, but most notably 1s PW CDR

Garment Card:

Purple Pitaya - 3% neutral magic damage multiplier per upgrade

Accessory Card:

Dy (20% neutral magic damage multiplier) if possible, otherwise just another Bookworm

Costume:

Sorcerer Stone (Garment) + Professor Stone (Lower) - 2s PW CDR

Sorcerer Stone (Upper) - .5s FCT reduction

Sorcerer Stone (Middle) - Bonus with Garment stone for a bit of PW multiplier

Shadow:

Psychic Shadow Armor/Shield/Shoes - PW multiplier

DD

Headgear Card:

Blue Lichtern - Water magic damage multiplier

Weapon:

Deus Ex Machina [3] - Ridiculous amount of MATK%. Also ACD, FCT, and lets you use Blessing

Awakened Chilling Cane [2] - Boosts DD a bunch

Dust Grave [2] - Fairly similar to Awakened Chilling Cane, but I haven't run the numbers yet

Garment Card:

Faceworm Larva - 3% water magic damage multiplier per upgrade

Accessory Card:

Headless Mule - 20% water magic damage multiplier

Costume:

Sorcerer Stone II (Garment) - DD multiplier

Sorcerer Stone (Lower) - DD multiplier and all elemental damage multiplier

Scholar Stone II (Upper) - DD multiplier combined with the Garment Stone

Shadow:

Dust Shadow Armor/Shield/Shoes - DD bonuses

(Sorcerer set works just fine)

Cheaper Gear

Headgear:

Skull Cap - MATK and VCT reduction with Thorn Staff of Darkness

Weapon:

Thorn Staff of Darkness - MATK and ACD. Can be enchanted with Spell enchants for VCT reduction

Thanatos Staff [1] - Spells have a chance of regenerating some HP. Combined with Indulge, lets you sustain forever.

Armor/Garment/Shoes/Accessory:

Noblesse/Imperial/Grace Equipment Sets (see iROWiki for info)

Shoes:

Unslotted Temporal Int/Dex Boots - Strictly worse than the slotter versions, but significantly cheaper

Accessory:

Spirit King's Ring [1] - Most notably 2s CDR for DD and some DD damage multiplier

Closing Remarks

PW is one of the best builds in the game, but gathering all the pieces of Exodia is very hard.

Elemaster doesn't offer much except for Talent Points (SPL is strong) and Spell Enchanting

Conflagration helps a bit with DD by turning non-boss mobs into Fire 1 element


Elemental Master Questions - Mage Class (2024)

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